Rumors of Google working on a new virtual world to rival Second Life are running rampant. The company is believed to be collaborating with Arizona State University to test their new 3D social network for launch later this year. For now ASU is running a prototype program allowing students to get an early glimpse of what seems to be a 3D-world filled with avatars. The new “world” may be somehow integrated into Google's current applications of Google Earth and Google Maps.
Continue reading ""My World"—Is Google Planning to Rival Second Life?" »
Virtual technology is growing at an incredible pace. Japanese firm NTT recently unveiled a system that enables you to feel "the shape and softness" of three-dimensional images using a sensor-loaded glove. VR buffs who have been “feeling it” all along, will soon literally be able to feel their virtual worlds.
The new invention uses a "tangible 3D" system to create graphics that seem to burst out of a screen and has a glove that allows users to touch them.
Continue reading "New Virtual Technology: “Magic” Glove Allows User to Feel Images" »
Millions of people are enjoying their alternate virtual lives, primarily for its social and entertainment value. Ron Burns, president of Proton Media, which operates virtual worlds for remote learning, points out that there are practical benefits, as well.
For example, the business value of training in virtual worlds is faster and more effective than in other channels. Pilots and surgeons, for example, have long relied on simulations that allow them to attempt new things. Virtual reality provides them with the opportunity to learn in an environment where the outcome isn’t life or death.
Continue reading "Why “Virtual Worlds” May Become the New Realty" »
The world’s very first 4D Virtual Reality Human has been dubbed the “CAVEman” and resides in the CAVE, a cube-shaped virtual reality room, also known as the “research Holodeck”. The 4D human model floats in space, projected from three walls and the floor below.
Continue reading "CAVEman: The World’s First 4D Virtual Human " »
Second Life creator, Linden Labs CEO Phillip Rosedale said during a keynote speech at a tech conference this week that he hopes to see voice officially launched in Second Life within the next several months.
"There are a lot of problems with telephony when doing conference calls. You can't tell who's talking if there's more than one person. But in the virtual world, voice solves it," said Rosedale, noting that avatars with three-dimensional voice integration will likely accelerate using Second Life for holding virtual conference meetings.
Other plans in the works for Second Life include adding the ability to scan users' photos onto their avatars and bringing more realism into the virtual world through detail-oriented design.
Story Link
Prior Links:
Parallel Words -The Reality of Second Life
Continue reading "Speak Avatar! Voice Coming to Second Life" »
In the opening scene of an episode of the TV show "Star Trek" almost a decade and a half ago Isaac Newton and Albert Einstein discussed the nature of the universe. In 3001 -A Space Odessey, astronaut David Poole returns to the Earth of his childhood presented as a virtual world.
A new research project between the University of Illinois at Chicago and the University of Central Florida in Orlando may soon make such imaginary conversations a reality, where their 3-D, life-sized representations looked you in the eye, examined your body language, considered voice nuances and phraseology of your questions, then answered you in a way that is so real you would swear the images were alive. This enhanced virtual reality world will use artificial intelligence with technology from computer games, animation and artificial intelligence.
Continue reading "Virtual Reality, Virtual Eternity" »
Second Life is a popular online virtual world with millions of registered users and its own economy and currency, known as the Linden dollar, which can be exchanged for real US dollars. Ginsu Yoon, Linden Lab's vice president for business affairs, has said the company is seeking guidance on virtual gambling activity in Second Life but had not yet received clear rules from US authorities. FBI investigators are visiting Second Life's internet casinos at the, although the US government has not yet decided on the legality of virtual gambling.
Continue reading ""BaDaBing" -FBI Investigates Second Life Virtual Reality Casinos" »
Rumors of Google working on a new virtual world to rival Second Life are running rampant. The company is believed to be collaborating with Arizona State University to test their new 3D social network for launch later this year. For now ASU is running a prototype program allowing students to get an early glimpse of what seems to be a 3D-world filled with avatars. The new “world” may be somehow integrated into Google's current applications of Google Earth and Google Maps.
Continue reading ""My World"—Is Google Planning to Rival Second Life?" »
Virtual technology is growing at an incredible pace. Japanese firm NTT recently unveiled a system that enables you to feel "the shape and softness" of three-dimensional images using a sensor-loaded glove. VR buffs who have been “feeling it” all along, will soon literally be able to feel their virtual worlds.
The new invention uses a "tangible 3D" system to create graphics that seem to burst out of a screen and has a glove that allows users to touch them.
Continue reading "New Virtual Technology: “Magic” Glove Allows User to Feel Images" »
Millions of people are enjoying their alternate virtual lives, primarily for its social and entertainment value. Ron Burns, president of Proton Media, which operates virtual worlds for remote learning, points out that there are practical benefits, as well.
For example, the business value of training in virtual worlds is faster and more effective than in other channels. Pilots and surgeons, for example, have long relied on simulations that allow them to attempt new things. Virtual reality provides them with the opportunity to learn in an environment where the outcome isn’t life or death.
Continue reading "Why “Virtual Worlds” May Become the New Realty" »
The world’s very first 4D Virtual Reality Human has been dubbed the “CAVEman” and resides in the CAVE, a cube-shaped virtual reality room, also known as the “research Holodeck”. The 4D human model floats in space, projected from three walls and the floor below.
Continue reading "CAVEman: The World’s First 4D Virtual Human " »
Second Life creator, Linden Labs CEO Phillip Rosedale said during a keynote speech at a tech conference this week that he hopes to see voice officially launched in Second Life within the next several months.
"There are a lot of problems with telephony when doing conference calls. You can't tell who's talking if there's more than one person. But in the virtual world, voice solves it," said Rosedale, noting that avatars with three-dimensional voice integration will likely accelerate using Second Life for holding virtual conference meetings.
Other plans in the works for Second Life include adding the ability to scan users' photos onto their avatars and bringing more realism into the virtual world through detail-oriented design.
Story Link
Prior Links:
Parallel Words -The Reality of Second Life
Continue reading "Speak Avatar! Voice Coming to Second Life" »
In the opening scene of an episode of the TV show "Star Trek" almost a decade and a half ago Isaac Newton and Albert Einstein discussed the nature of the universe. In 3001 -A Space Odessey, astronaut David Poole returns to the Earth of his childhood presented as a virtual world.
A new research project between the University of Illinois at Chicago and the University of Central Florida in Orlando may soon make such imaginary conversations a reality, where their 3-D, life-sized representations looked you in the eye, examined your body language, considered voice nuances and phraseology of your questions, then answered you in a way that is so real you would swear the images were alive. This enhanced virtual reality world will use artificial intelligence with technology from computer games, animation and artificial intelligence.
Continue reading "Virtual Reality, Virtual Eternity" »
Second Life is a popular online virtual world with millions of registered users and its own economy and currency, known as the Linden dollar, which can be exchanged for real US dollars. Ginsu Yoon, Linden Lab's vice president for business affairs, has said the company is seeking guidance on virtual gambling activity in Second Life but had not yet received clear rules from US authorities. FBI investigators are visiting Second Life's internet casinos at the, although the US government has not yet decided on the legality of virtual gambling.
Continue reading ""BaDaBing" -FBI Investigates Second Life Virtual Reality Casinos" »