It
has been an age and a day waiting for Spore to finally be released, and
delay after delay has frustrated fans of would be game before it even
hit the shelves. But finally, the games creator and designer, Will
Wright, announced Tuesday that Spore will be hitting those same shelves
September 7, worldwide!
Many
of us don’t play games a whole lot. It might be one game, or the
console, just because we need to relax. But this is one of those games
that most of us will be buying regardless.
Will
Wright, if you don’t know, is the man behind SimCity and The Sims,
games which you will no doubt have heard of simply as a result of their
sheer popularity. The former became popular amongst geeks who liked to
build stuff and subsequently blow it up, hit it with a tornado or
suffer an attack from aliens. The latter was popular amongst almost
everyone else, with the ability to create families of people, see them
live and naturally, make them die or whatever took your fancy.
Spore
is going to be something along the same lines as these though, but with
an MMO feel. Wikipedia describes the game as “a multi-platform god game
... that allows a player to control the evolution of a species from its
beginnings as a multicellular organism, through development as a
sapient and social land-walking creature, to levels of interstellar
exploration as a spacefaring culture.”
And
only a day after he made the announcement, Will Wright has provided us
all with a bonanza of screenshots from the upcoming game, and a run
down over on Wire about just what the game is about.
As
the Wikipedia entry describes, it is a god game that allows user
control of evolution from beginning to end. However Wright doesn’t want
to exclude anyone, so you don’t have to start at the “cell” stage –
chowing down on anything smaller than you so you can grow, not be
eaten, and eventually crawl out of the ocean yourself. "We want the
easy player to turn it on 'easy,' and enjoy just the creativity. It's
more like they're making these toys and want to play with these toys in
a fun way," said Wright.
Next
is the “creature” stage, where you’ll be able to create your own
land-based animal. As time goes on, you can add more legs, arms, a
giant beak, whatever takes your fancy and helps build the creature that
you think will survive.
What’s
great about this stage of the game is that you’ll be able to get your
hands on the creature creator even before the game hits those shelves.
And, when Spore makes itself available, your little creature will be
able to jump straight from the program in to the game.
With
your creature evolving in to sapient being, the next mode of the game
is the “tribe” mode. This is essentially a Real Time Strategy style of
game play, but won’t be scary to new gamers with Wright describing it
as “…more of a humorous RTS than a hardcore RTS."
Wired
– where Wrights quotes are pulled from – points to a banner in the
Maxis office (Maxis are developing the game) detailing their mission
statement; "Every player should be able to make it all the way to the
space-exploration level."
With
an RTS style tribe mode, you will naturally need to gain supreme
dominance over those around you (or a healthy diplomatic relationship,
whatever takes your fancy). Economic trade will help you ensure your
own survival, in a game where you can create civilizations based around
military, religious or economic laws.
I
mentioned earlier the MMO style to this game. Unlike World of Warcraft
where it is entirely you playing around on a surface filled with other
players, Spore is different. Spore gives you a different planet to
start from each time, one that is your own to nurture, or if you want
to follow a more human path, destroy.
But
there might be subtle differences each time you start a new planet,
because of the Pollination System that Electronic Arts (parent company
of Maxis) and Maxis have developed. So to ensure that the casual gamer
doesn’t have to deal with other players controlling the environment
around them, they are always left alone. But sometimes, just to keep it
new and fun, the fauna, animals, etc, will be repopulated from other
players creations in to your own world.
This
links to Sporepedia, a way to share your creations with all the other
users. You get to search through everything anybody has ever made, and
put it in to your own world. Better still, you can make a Sporecast, a
list of all these things for other people to download if they share
your fancy for, say, purple trees and pink apples.
Once
you’ve finished with your own planet you will be able to gain space
travel, reaching in to the last stage of the game, the “space” stage.
You’ll be able to fly around, and complete the ultimate goal of Spore:
reaching the center of the universe. What’s there no one knows but
Wright (and probably a few developers, but that’s just not worth
writing), but he wants us to have fun. "We want people to complete it,
but we also want it to feel meaningful once they have."
There
are now several depictions of what the game play is like, and totally
worth checking out here and here. But all in all, Spore – one of the
most popularly awaited games of all time – seems like it will actually
live up to expectation. Who could ask for more?
Posted by Josh Hill.
If you liked this article, please give it a quick review on Digg, Reddit, or StumbleUpon.Thanks!
I feel I must object to certain assumptions made by you in your article on Spore. Specifically those related to Simcity players. Being one of those "geeks" as you so affluently put it, blowing stuff up does not even come close to describing Simcity’s potential. Simcity 4 is the stalwart and latest true iteration of the series. If you were to take the time to browse this website [URL=http://sc4devotion.com][linkie][/url] then you might begin to understand just what the fanbase has done with the game.
The boxed release accounts for less than 20% of the available content on the web. This site [url=www.simtropolis.com][linkie][/url] is the central hub of the community boasting “1,615 Total Contributors, the STEX[simtropolis exchange] contains 11,242 files, with a total of 27,137,387 downloads.” Each one worked on to improve and add variety to a brilliant base platform.
The game now is used for many things. Accurate recreations of real life cities, experimental sociopolitical models and their effects on the populous as well as creating fantasy cities from the imaginations of over 200,000 members. The simcity community is one of the strongest and tight-knit on the internet with member of the month awards as well as annual awards for excellence. Many of the contributors are professionals in the fields of urban design, 3D modeling and computer programming.
Also created are many subsidiary programs to allow smoother running of the game with such vast quantities of custom content. With the modifications available ranging from alternative terrain to alternative road design it is entirely possible to use the engine to play without a single piece of content maxis supplied.
“The former became popular amongst geeks who liked to build stuff and subsequently blow it up, hit it with a tornado or suffer an attack from aliens.”
This quote is pure misrepresentation. In the next clause you state that the sims is for everyone else. Well actually the type of gameplay you describe in simcity is usually conducted by the exact same group. The simcity “geeks” would be mortified at destroying their creations which may have had several years work put into them in some cases.
I know you care little about such things but to dismiss simcity as inferior and “geeky” to the purile attempt at mass marketing that is the sims franchise I find rather insulting and I know around 200,000 people who would feel the same.
Posted by: mightygoose | February 15, 2008 at 11:23 AM
Wow mighty...I read about the first line of your novel there...and whoa...just chill out. I don't know what all that rant is about, but since the first and last lines both end with you bitching about the word 'geeky' I can assume...
Take a pill, a bubble bath, or do whatever you need to do to get over yourself!!!
Posted by: Tom | February 18, 2008 at 10:58 AM
Mighty, i think they were using the word "geek" in a lighthearted, affectionate way, not as a derisive term, so calm down....
Posted by: Randolia | April 19, 2008 at 09:56 PM