Pro Evo 2008
As games and licenses get bigger and better, we're treating to ever increasing levels of spectacle and wonder: vast virtual environments that make the Sistine chapel roof look like ten minutes with a spraycan, colossal set pieces that make the Pyramids look small-minded, and Normandy beach landings reminiscent of, well, the goddamn Normandy beach landings.
The only price we have to pay for these wonders is the death of creativity and originality. A game that costs a bajillion dollars and four years to develop (the PS3 cell processor requires a team of ten MIT doctorates simply to turn on for development), nobody will risk that investment on anything but the most guaranteed return. Think of the last five major releases you played - were there any that didn't have numbers in the title, sequel number substitutes like "Galaxy" or "Corruption", or that veered from the formula of "Tough guy shoots beautifully rendered things"?
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